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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Mod Version: 1.00, by futureal (Coder) futureal is offline
Developer Last Online: Mar 2009 I like it Show Printable Version Email this Page

This modification is in the archives.
vB Version: 2.2.x Rating: (2 votes - 5.00 average) Installs: 84
Released: 01 Jan 2003 Last Update: Never Downloads: 224
Not Supported Is in Beta Stage  

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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vbProarcade requirements to play games addon Dark Jim vBulletin 2.x Beta Releases 18 11 Nov 2003 18:28

  #1036  
Old 06 May 2003, 15:45
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
After scanning and trying to alter opensource games i've found out that there are many ways to handle the score in games. There are scores who use text as in for example txtScore etc. and asp, xml kinds of scores. Finding the right variable for the arcade hack is in that case a very difficult task. Altough Flashtoolset can find somethimes the variable as mentioned in the tutorial, this is working for about 40% of the games. That means that a lot of games will not be available because we can't find the right variable for it. That brings me to a few questions.

Are there other methods to find and use the scorevariable in games?
Is the gamehash wich is almost always 5 a factor if a game refuses to load the scorevariable? How do you find a valuable hash in a game if this is not 5?
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  #1037  
Old 06 May 2003, 17:44
futureal futureal is offline
 
Join Date: Feb 2002
The idea behind the gamehash was for people to modify .FLA files themselves to contain a different value for each game, making it somewhat more difficult for somebody to cheat.

Still, though, it does not offer all that much protection, and may create more headaches than it is worth. The sad fact is that if people want to cheat, they will be able to, since the Flash stuff is all executed client-side. Anybody who knows how to edit memory or spoof headers will be able to submit bogus information...
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  #1038  
Old 06 May 2003, 22:20
Osmosis's Avatar
Osmosis Osmosis is offline
 
Join Date: Mar 2003
My preferred method for finding the score variable in games is to use the loadMovie method in a new blank movie, to load the game.swf file.

Once you've loaded the movie properly, and using CTRL+ENTER to test the movie you can play the game and view the variables while you play.... thus comparing the score you see in the game to the list of variables. Using this method it is very easy to nail down the score variable, as well as every other variable and its purpose.

I have hacked several games, the major problem I am running into is that when the score is submitted it seems to use a POST method, which only allows for somewhere around 255 characters in the post string, and many of the games I have been working on have MANY MANY variables being posted. Still looking for a workaround.

I'm also still trying to figure out how to convert a shockwave game to work with the arcade, but I've made no progress in that department whatsoever. I am an actionscript GURU but a lingo AMATEUR.

Last edited by Osmosis : 06 May 2003 at 22:24.
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  #1039  
Old 07 May 2003, 00:49
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
Yesterday at 06:44 PM futureal said this in Post #1037
The sad fact is that if people want to cheat, they will be able to, since the Flash stuff is all executed client-side. Anybody who knows how to edit memory or spoof headers will be able to submit bogus information...
There are ways to secure the score because casino's are using flash most of the time for their online games. How this is done i don't know. I've seen flashgames with their own highscore tables in it, so they don't need a database at all. A gamedeveloper on Flashkit is using textfiles and cgi for storing score data and that works fine with no problems. But when you want more security then this arcade hack will lift itself beyond the reach of many of us because it will be to complicated to edit the files.

And yes Osmosis shockwave is awesome. But understanding and using lingo data is difficult indeed.
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  #1040  
Old 07 May 2003, 07:44
futureal futureal is offline
 
Join Date: Feb 2002
Those online casinos using Flash most likely have an XML socket server set up to handle data, which Flash can communicate directly with.

There probably IS a way to get this hack secured, I just have to learn more about it and then find it.
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  #1041  
Old 09 May 2003, 15:55
D|ver's Avatar
D|ver D|ver is offline
 
Join Date: Feb 2003
Rogue's Gallery

i really like the game Rogue's Gallery by joecool on page 64

but is there a more censored version with not so much blood ?

i am not sure, if i can integrate this game with so much blood into my vb

thank you for your help
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  #1042  
Old 10 May 2003, 23:17
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
Finaly Frogger. It's another Frogger and actualy a better one. Info in the zip.
Attached Files
File Type: zip frogger.zip (93.3 KB, 184 views)
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  #1043  
Old 11 May 2003, 01:51
DarkDraco07's Avatar
DarkDraco07 DarkDraco07 is offline
 
Join Date: Apr 2002
there is a bug in frogger. i scored 10 points and 30 points nd it only submits 4
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  #1044  
Old 11 May 2003, 02:05
ap0c's Avatar
ap0c ap0c is offline
 
Join Date: Mar 2003
NuclioN said this in
Finaly Frogger. It's another Frogger and actualy a better one. Info in the zip.
awesome, thanks.
While I'm typing this, thanks also to joecool, evils1 and the rest for converting these games
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  #1045  
Old 11 May 2003, 09:59
netware netware is offline
 
Join Date: Mar 2002
#frogger

it only submits 4

#yep got the same one :-((
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  #1046  
Old 11 May 2003, 12:46
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
Weeee i had the wrong scorevariable. Changed swf in the zip.
Attached Files
File Type: zip frogger.zip (91.3 KB, 165 views)
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  #1047  
Old 11 May 2003, 14:53
Intex Intex is offline
 
Join Date: Apr 2002
Is there any fix to the problem for Who's Online where it shows people 'Playing in the Arcade' even when they're not ?
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  #1048  
Old 11 May 2003, 18:36
Da`Nacho Da`Nacho is offline
 
Join Date: Mar 2002
Today at 09:53 AM Intex said this in Post #1047
Is there any fix to the problem for Who's Online where it shows people 'Playing in the Arcade' even when they're not ?

Don't use the champion icons in your postbit...
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  #1049  
Old 11 May 2003, 18:45
Intex Intex is offline
 
Join Date: Apr 2002
Can you just turn off the champion system in the general options, or do you have to actually exclude the variables from the postbit templates?
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  #1050  
Old 11 May 2003, 23:23
gwhooooey gwhooooey is offline
 
Join Date: Feb 2003
Nice work on frogger.

I um, need a better poker, yeah I know you gave me the edited version so it's harder...but the gits still manage to get the highest score possible. So yeah, I need another one
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