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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Mod Version: 1.00, by futureal (Coder) futureal is offline
Developer Last Online: Mar 2009 I like it Show Printable Version Email this Page

This modification is in the archives.
vB Version: 2.2.x Rating: (2 votes - 5.00 average) Installs: 84
Released: 01 Jan 2003 Last Update: Never Downloads: 224
Not Supported Is in Beta Stage  

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.
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Mod Developer Type Replies Last Post
vbProarcade requirements to play games addon Dark Jim vBulletin 2.x Beta Releases 18 11 Nov 2003 18:28

  #1051  
Old 11 May 2003, 23:39
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Yesterday at 07:45 PM Intex said this in Post #1049
Can you just turn off the champion system in the general options, or do you have to actually exclude the variables from the postbit templates?

Check this post to fix the problem and still use the icons:
http://www.vbulletin.org/forum/showt...885#post343885
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  #1052  
Old 11 May 2003, 23:44
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Today at 12:23 AM gwhooooey said this in Post #1050


I um, need a better poker, yeah I know you gave me the edited version so it's harder...but the gits still manage to get the highest score possible. So yeah, I need another one
Try this one. I edited it once again so that its even more difficult.
Attached Files
File Type: zip poker.zip (83.9 KB, 45 views)
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  #1053  
Old 11 May 2003, 23:46
gwhooooey gwhooooey is offline
 
Join Date: Feb 2003
What you done to that one then?
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  #1054  
Old 11 May 2003, 23:51
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Today at 12:46 AM gwhooooey said this in Post #1053
What you done to that one then?
A pair pays 1:1 (win nothing & lose nothing)
2 pair = 2:1
3 of a kind = 3:1
straight = 4:1
flush = 5:1
etc.

If that still doesn't work for you let me know and I'll fix it so that a pair loses the money bet.
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  #1055  
Old 11 May 2003, 23:53
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
How can we prevent viewing the games on local pc's because if a game is cool they just extract it from the temp and play it offline. And we want visitors to come for the games right? I've seen many (not opensource) swf games that are not playable offline or on another domain. How did they do that???
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  #1056  
Old 12 May 2003, 02:38
futureal futureal is offline
 
Join Date: Feb 2002
People could play the games offline, but their scores would not be recorded. Thus, I think that very few people would do that, when they might as well just play them through the arcade system.

At least, that's what I think they'd do.
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  #1057  
Old 12 May 2003, 21:09
gwhooooey gwhooooey is offline
 
Join Date: Feb 2003
I got this message from one of my members

The Frogger game wont save my score when I have a perfect game, which is 300 points. This happens every time I reach 300 . I decided to just lose my extra lives once I reached the second best possible score, which is 295.
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  #1058  
Old 13 May 2003, 00:31
Baptizer Baptizer is offline
 
Join Date: Nov 2001
Silly Question:
For the Tie-Fighter game, what exactly is the query for? I installed the game without it, and didnt notice any problems. Can someone tell me what sort of problems I shoudl expect by not running that query? Just curious! Great work to everyone and great support futureal!
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  #1059  
Old 13 May 2003, 00:39
EvilLS1's Avatar
EvilLS1 EvilLS1 is offline
 
Join Date: Apr 2002
Today at 01:31 AM Baptizer said this in Post #1058
Silly Question:
For the Tie-Fighter game, what exactly is the query for? I installed the game without it, and didnt notice any problems. Can someone tell me what sort of problems I shoudl expect by not running that query? Just curious! Great work to everyone and great support futureal!

Running the query does the same thing as adding the game in the control panel. Some people can't add games through thier CP for whatever reason so they need the query. But since you can add them in the CP you don't need it.
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  #1060  
Old 13 May 2003, 12:19
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
3DBall! Pong in tunnelvision. Info in zip. Enjoy.
Attached Files
File Type: zip 3dball.zip (31.2 KB, 211 views)
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  #1061  
Old 13 May 2003, 16:03
Baptizer Baptizer is offline
 
Join Date: Nov 2001
Does anyone have a copy of the zip file for Solitaire(the version that does not have the LEO cards and has the pre-loader). The link on page 53 of this thread is a dead link
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  #1062  
Old 13 May 2003, 16:23
NuclioN's Avatar
NuclioN NuclioN is offline
 
Join Date: Aug 2002
Here's another solitaire. Card deck change, background and timer + autoscore. Info in zip. Enjoy.
Attached Files
File Type: zip solitaire2.zip (228.8 KB, 106 views)
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  #1063  
Old 13 May 2003, 16:32
Baptizer Baptizer is offline
 
Join Date: Nov 2001
Thank you, Nuclion! I'll download it as soon as I get home from work!

The work everyone has done here is fantastic! Its amazing how much you all are accomplishing and is definitely appreciated by my community! Keep up the good work!

edit: on a side note, did anyone update the 'simon says' game to include a timer or anything? I read through almost all the posts here(a lot of good reading!) and noticed that you could simply write down the color combinations, and in an essence, cheat.
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  #1064  
Old 13 May 2003, 18:55
Intex Intex is offline
 
Join Date: Apr 2002
EvilLS1 Thx. for the info. But surely this will stack the crowns on top of each other, rather than next to each other along the horizontal?


Yesterday at 12:39 AM EvilLS1 said this in Post #1051
Check this post to fix the problem and still use the icons:
http://www.vbulletin.org/forum/showt...885#post343885
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  #1065  
Old 13 May 2003, 20:40
Baptizer Baptizer is offline
 
Join Date: Nov 2001
Quick question: For Solitaire, exactly how do you quit the game so that the score gets entered into the table? I cannot find out how to do this! I can play the game, but cannot get it to exit the game

Last edited by Baptizer : 13 May 2003 at 20:44.
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