Register Members List Search Today's Posts Mark Forums Read

Reply
 
Mod Options
[DBTech] Triple Triad (Lite) [AJAX] Details »
[DBTech] Triple Triad (Lite) [AJAX]
Mod Version: 1.1.1, by Deceptor (Coder) Deceptor is offline
Developer Last Online: Feb 2015 I like it Show Printable Version Email this Page

vB Version: 4.0.x Rating: (7 votes - 4.57 average) Installs: 50
Released: 06 Jun 2010 Last Update: 18 Jul 2010 Downloads: 259
Not Supported DB Changes Uses Plugins Auto-Template Additional Files  

Triple Triad

Triple Triad is the popular Card Game from within Final Fantasy 8. The original cards and gameplay have been recreated for you to integrate into your forum and play with your members through several match types. You can also integrate with uShop and other currency modifications to use existing point systems you may have installed.

Professional version & feature list available @ www.DragonByte-Tech.com
Priority support for Lite version is handled at the Developers Website.

Documentation
Documentation can be found here: http://www.dragonbyte-tech.com/conte...-documentation

Live Demos
The links below provide you access to view parts of Triple Triad (some sections/features are unavailable within Lite).
  • Features - Lite

    Core Features
    • Includes full Final Fantasy 8 Triple Triad Set
    • Member Vs. Member Matches
    • Member Vs. CPU Matches
    • Inline Points/Currency System
    • Fully animated battles using AJAX for true gameplay
      Triple Triad can also integrate with other point systems like uShop!
    • Give points/money per post/thread
    • Create your own custom sets/cards

    CPU Players
    • Create as many cpu players as you like
    • Specify CPU attitudes to determine how aggressive/defensive a CPU player is
    • Specify CPU Accuracy to determine how accurate and easy/hard a CPU player is
    • With adaptive CPU AI, your members will never get bored challenging tough CPU opponents

    Profiles
    • Individual user statistics
    • Set-by-set statistics
    • View user decks

    Messages
    • Inline Messages System
    • Integrated with vBulletin Notifications

    Purchase
    • Purchase decks created by you
    • Decks can contain random cards with specific rarity values or specific cards

    Battle Arena
    • Create battles against the computer or forum members
    • Setup your own match with rules from the original Triple Triad game
    • Leave battles early

    Rules
    • Quick overview of How to Play and advanced Triple Triad rules so your members can learn how to play
  • Features - Pro

    Core Features
    • Watch Live Matches in realtime
    • Watch Match Replays after they've finished
    • Manage users decks and money within the ACP
    • Full game music and sound effects during battles
    • God Mode CPU AI Technology to make the most difficult AI players possible

    Profiles
    • View users recent matches
    • View user trades

    Trade Center
    • View open or closed trades
    • Create your own trades offering/requesting as many cards as you desire, and money!
    • Accept open trades at any time for instant swaps/transactions

    Battle Arena
    • Watch any live match or match replay

    Tournaments
    • Create tournaments with 2, 4 or 8 members
    • Set money/points to be the prize
    • Automated tournament handling so no idle users will stop the game play
    • View tournament grids to see who has made it through
    • Creating/Deleting tournaments permission based

    Statistics
    • View who's in the Hall of Fame or Hall of Shame
    • See who's collected the most cards
    • View the most watched match replays

    Database
    • View all cards, of all levels, of any set at any time

Support

Priority support will be handled at DBTech.

Changelog

v1.1.1 Lite

- Resolved Bug: Battle score calculation when leaving, may have resulted in invalid win/loss.
- Resolved Bug: Some skins had broken headers within TT (vB4 affected only)
- Optimisation: fetch_id() was optimised to reduce resources
- New Features: New hook location added so vBActivity can reward points on battle victory/defeat.

v1.1.0 Lite

- Ability to leave battles
- Engage in multiple battles
- Notifications will now clearly instantly instead of requiring each message to be read
- Bug Fix: Starting a new battle while other was not completed due to both players not leaving meant you could not enter another battle.
- Bug Fix: Being invited to a new battle was not possible when previous battle had finished but both players had not left.
- Bug Fix: (CPU) tag showed in player 2 deck title for vB4 only.
- Bug Fix: Potential alert with card movement error.
- Bug Fix: A few bits of text unphrased now phrased.

v1.0.1 Lite - Released to the public

Download Now

Only licensed members can download files, Click Here for more information.

Screenshots

Click image for larger version

Name:	vb4_battle.jpg
Views:	682
Size:	176.7 KB
ID:	118127   Click image for larger version

Name:	vb4_battle_battle.jpg
Views:	1247
Size:	106.5 KB
ID:	118128   Click image for larger version

Name:	vb4_messages.jpg
Views:	297
Size:	36.0 KB
ID:	118129   Click image for larger version

Name:	vb4_messages_message.jpg
Views:	278
Size:	46.7 KB
ID:	118130  

Click image for larger version

Name:	vb4_profile.jpg
Views:	256
Size:	51.0 KB
ID:	118131   Click image for larger version

Name:	vb4_profile_deck.jpg
Views:	505
Size:	92.2 KB
ID:	118132   Click image for larger version

Name:	vb4_shop.jpg
Views:	251
Size:	47.7 KB
ID:	118133   Click image for larger version

Name:	vb4_shop_purchase.jpg
Views:	534
Size:	85.7 KB
ID:	118134  

Show Your Support

  • To receive notifications regarding updates -> Click to Mark as Installed.
  • If you like this modification support the author by donating.
  • This modification may not be copied, reproduced or published elsewhere without author's permission.
Similar Mod
Mod Developer Type Replies Last Post
Chat Modifications [DBTech] vBShout v6 (vB4) [AJAX] DragonByte Tech vBulletin 4.x Add-ons 2842 24 Sep 2019 04:48
Chat Modifications [DBTech] vBShout v6 (vB3) [AJAX] DragonByte Tech vBulletin 3.8 Add-ons 691 22 Nov 2017 02:08
Major Additions [DBTech] Triple Triad (Lite) [AJAX] Deceptor vBulletin 3.8 Add-ons 15 22 Sep 2012 15:45
Triple Triad v2 Neo_Angelo Miscellaneous Images 3 30 Jul 2006 15:42

  #16  
Old 07 Jun 2010, 01:05
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Originally Posted by keweedsmo View Post
Hey. Installed and I Love the mod. Just 1 question though:

How does a player's deck work? Does it just pick 5 random cards you own when you play a game? If that's how it works then I highly recommend having a way for users to pick their deck, or a pool of cards to play from. If this isn't how it works then please explain how I can select the cards I'll be playing with

Also when I play multiplayer and i'm the one who gets invited it says "Commander (CPU)'s Deck ". My name is commander :P
I'll let Deceptor handle the text issue, as for Decks, you get to pick the cards. The exception is when the "random" rule is turned on.

When you start a match you choose 5 cards from your deck (which is all of the cards you own) These 5 cards are the ones you use in the match =)
__________________
www.Dragonbyte-tech.com
Please support our mods by nominating them to MOTM!
Please do NOT PM us for support. Private Messages are only for exchanging sensitive details (like FTP / AdminCP logins).
Reply With Quote
  #17  
Old 07 Jun 2010, 01:23
Haywire0311 Haywire0311 is offline
 
Join Date: May 2010
Definitely loving it so far.

One suggestion is to have the ability to reset the whole game for everyone. For example, I set it up and created a few test decks and CPUs tjust to see how things work. Now that I've figured it out, users have the cards and they have the win/loss statistics. It would be nice to just reset all statistics and get rid of all cards from all users and start fresh once testing is done.
Reply With Quote
  #18  
Old 07 Jun 2010, 02:35
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Bugs:
1. The User's name issue I mentioned above
2. Notifications don't clear after you've read/viewed them

Suggestions:
1. Having the ability to create a game and just have it sit there in an html/ajax lobby until someone (anyone) accepts the game and joins you.
2. Having a private shoutbox in each game
3. Premium Feature: A live ajax or flash lobby system. Fully featured with a chat room, user list of people in lobby, invitation system, live game results by chat bot, etc.
4. Ability to wager points/gil on games in addition to cards.
5. Demo versions of the premium card sets. Something like all level 1 cards, a few level 2 and 3 cards, and 1 of each of the rest.

I'm sure i'll have more suggestions incoming very soon Love the game man. Very cool!

Originally Posted by Haywire0311 View Post
Definitely loving it so far.

One suggestion is to have the ability to reset the whole game for everyone. For example, I set it up and created a few test decks and CPUs tjust to see how things work. Now that I've figured it out, users have the cards and they have the win/loss statistics. It would be nice to just reset all statistics and get rid of all cards from all users and start fresh once testing is done.
I second that. I am in the same boat as you my friend

Originally Posted by DragonByte Tech View Post
I'll let Deceptor handle the text issue, as for Decks, you get to pick the cards. The exception is when the "random" rule is turned on.

When you start a match you choose 5 cards from your deck (which is all of the cards you own) These 5 cards are the ones you use in the match =)
Ah that makes sense. I believe I've had random set the whole time without knowing what it does...lol

Last edited by keweedsmo; 07 Jun 2010 at 02:43.
Reply With Quote
  #19  
Old 07 Jun 2010, 03:04
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Originally Posted by keweedsmo View Post
Bugs:
1. The User's name issue I mentioned above
2. Notifications don't clear after you've read/viewed them

Suggestions:
1. Having the ability to create a game and just have it sit there in an html/ajax lobby until someone (anyone) accepts the game and joins you.
2. Having a private shoutbox in each game
3. Premium Feature: A live ajax or flash lobby system. Fully featured with a chat room, user list of people in lobby, invitation system, live game results by chat bot, etc.
4. Ability to wager points/gil on games in addition to cards.
5. Demo versions of the premium card sets. Something like all level 1 cards, a few level 2 and 3 cards, and 1 of each of the rest.

I'm sure i'll have more suggestions incoming very soon Love the game man. Very cool!



I second that. I am in the same boat as you my friend



Ah that makes sense. I believe I've had random set the whole time without knowing what it does...lol
1) Lobby system etc is being done in a future version, all planned out already =)
2) Not much point since the games are so short, we will be integrating TT and vBShout more though, so you will have a tab for TT games, Will look into allowing an instance to be placed in the TT game page also but i don't think it's likely tbh.
3) See 1 =)
4)There are plans to implement something very similar in the pro tournament system.
5)Premium sets are viewable/usable on the DBTech website, but we'll consider supplying demo sets with limited cards. It might just serve to cause confusion which is something I'll have to consider.

We'll definetely look into adding a "reset" button in the next version ^.^

Thanks for the suggestions!

Iain
__________________
www.Dragonbyte-tech.com
Please support our mods by nominating them to MOTM!
Please do NOT PM us for support. Private Messages are only for exchanging sensitive details (like FTP / AdminCP logins).
Reply With Quote
  #20  
Old 07 Jun 2010, 03:11
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Thank you for the speedy replies. To be honest, I've never been a fan of premium modifications but if you guys add a great lobby system to this game I'll be the first one buying it. Hell, i've been programming for 15 years, if you need help just let me know

Some questions:
When creating a deck with random cards: "Deck Card Type Chances"
If you use the number of random cards option above, this will define the chances of a card being a specific level. You can use 0-1000% here to define the chances, 0 will exclude the type from being added to the deck while 1000 guarentees it.

You do not need to enter the % symbol, and you should note that using 1000 will stop other types from being included within the deck when purchased. At least one type will need a value higher than 0 applied if you use the random cards.
How do these chances work? There are so many ways this can work out, I have no idea how to even begin to understand. Further details really are necessary. Same goes for cpu behavior.

If I have 2 sets at 500 each and other at 100, does that mean that since those first two = 1000 that only cards from those 2 sets will be used? Does it mean that the code goes to each group and says "ok this is set to 500. There is a 50% chance we will pick a card from this group. If not we move onto the next group". Does the total chance of all types always have to = 1000?

I think posting examples of stats and what they produce for both random cards and CPU Intelligence would help a LOT for many people, including myself.

Last edited by keweedsmo; 07 Jun 2010 at 03:36.
Reply With Quote
  #21  
Old 07 Jun 2010, 13:36
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
You're right about the (CPU) bug, I'll patch it in an update later today, although it's just a text error for now so no rush.

As for the chances within Decks, there are 2 types. First of all decks themselves have level chances, ranging from 0-1000%. The code will roll through each level in order (1 -> 10) and checking a random number between 1-1000 fits in the chance, if so a level 1 card is added, if not roll to the next level. Repeat until the process is done

Secondly in regards to decks, cards themselves have a 0-100% "rare" value, so when a card is added from a level that too is is picked based on rarity values, so you can make specific cards rare within a level

In regards to the CPU Artificial Intelligence, by rule of thumb both aggresive/defensive attitudes should sum to 100, eg: 50/50 or 20/80, etc... The attitudes themselves are a guideline to how the CPU plays (agressively or defensively).

After that you just have accuracy to consider, 10% ands lower for either accuracy makes the CPU pretty dumb, 50% gives is a good chance and both accuracys at 100% and the CPU will make the best moves it can find all the time including some sub attitudes like aggresive-defensive and defensive-aggresive playing.

That's it in short, I am writing up documentation however to explain all this and the rest in detail
Reply With Quote
  #22  
Old 07 Jun 2010, 16:40
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
I've edited the first post to include the documentation link, which is found here: http://www.dragonbyte-tech.com/conte...-documentation

This should help explain the admin-side of things to users who aren't completely sure of all settings
Reply With Quote
  #23  
Old 07 Jun 2010, 18:08
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Awesome. that explains it perfectly. ty for your time to explain that and ty for this awesome mod. I am very excited for future updates.
Reply With Quote
  #24  
Old 07 Jun 2010, 18:54
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
Most updates will be bug fixes for stability, features may trickle down from Pro once it has numerous other features but that's determined as-is at the time, so we'll see how it goes

If you encounter any issues/bugs feel free to let us know!
Reply With Quote
  #25  
Old 08 Jun 2010, 02:50
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Yea I mostly meant the pro version. If this game becomes popular on my forum I will definitely be upgrading.

btw I may have missed it, did you mention anything about the notification issues i'm having? All other notifications clear except Triple Triad.
Reply With Quote
  #26  
Old 08 Jun 2010, 13:50
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
keweedsmo - The notifications should decrease as you read each unread message from Triple Triad. I'll probably change it to clear the notifications once you hit the messages screen instead since that's more effective as not everyone reads each message
Reply With Quote
  #27  
Old 08 Jun 2010, 15:53
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
I've tried reading and deleting the messages and it still shows the notifications. Maybe it's just a bug in my forum. When I click on the notification it goes to a page that says "You have no messages currently."

All other notifications clear properly on my VB. I'm on the latest version of vb.
Reply With Quote
  #28  
Old 08 Jun 2010, 16:22
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
Strange, you can reset the counters through this query:

Block Disabled:      (Update License Status)  
Suspended or Unlicensed Members Cannot View Code.


Everyones TT notifications will be set to 0 then, be sure to change "user" if you have a table prefix. After that's done, let me know if the problem re-occurs
Reply With Quote
  #29  
Old 14 Jun 2010, 14:17
baghdad4ever baghdad4ever is offline
 
Join Date: May 2007
Real name: husam
when i play with another user

it say

you r not in the battle

and my name still in current battle


how to fix that? and how to delete all current match?

Last edited by baghdad4ever; 15 Jun 2010 at 22:36.
Reply With Quote
  #30  
Old 17 Jun 2010, 22:04
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
You can delete battles through SQL for now:

Block Disabled:      (Update License Status)  
Suspended or Unlicensed Members Cannot View Code.


Don't forgot to add the prefix. It's a bug we're aware of and is being resolved
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Mod Options

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


New To Site? Need Help?

All times are GMT. The time now is 10:52.

Layout Options | Width: Wide Color: