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Realm Conquest System Details »
Realm Conquest System
Mod Version: 1.3.0, by Jaxel (Coder) Jaxel is offline
Developer Last Online: Sep 2013 I like it Show Printable Version Email this Page

vB Version: 3.8.x Rating: (26 votes - 4.88 average) Installs: 209
Released: 22 Apr 2009 Last Update: 29 Apr 2009 Downloads: 1406
Not Supported DB Changes Uses Plugins Additional Files  

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

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Only licensed members can download files, Click Here for more information.

Screenshots

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  #181  
Old 03 May 2009, 20:48
ArchangelX ArchangelX is offline
 
Join Date: Feb 2006
Real name: Michael Kitchens
Did you set your Usergroup permissions?
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  #182  
Old 03 May 2009, 20:55
Adromir Adromir is offline
 
Join Date: Feb 2006
Yeah, i just discovered it, but thanks for your answer. By the way it would be good, if zou could administrate the game without having to choose a nation first
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  #183  
Old 03 May 2009, 23:00
Sugoi na Sugoi na is offline
 
Join Date: Feb 2009
Real name: Ace
Suggestion

What about a way to limit the amount of users that can join each nation?

For example, a small forum may only have 30 active people playing. As we all know, everyone wants to be the best so everyone will look at the nation list & simply join the top ranked nation.

So if you have 4 nations total:

Nation A has 22 people
Nation B has 4 people
Nation C has 2 people
Nation D has 2 people

what nation do you think will dominate most stats? What nation do you think the new people will join due to those stats?

So again, my suggestion would be to allow an admin set amount of people to be able to join each nation. This would be a great tool as for my forums genre I could create 30 nations with a limit of 5 per nation. This would really get people fighting & get new nations to rival each other.
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  #184  
Old 04 May 2009, 10:15
goranbaxy goranbaxy is offline
 
Join Date: Jan 2008
there is no file for language? How can I translate mod to some other language?
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  #185  
Old 04 May 2009, 11:02
Collussus Collussus is offline
 
Join Date: Oct 2007
Originally Posted by Sugoi na View Post
Suggestion

What about a way to limit the amount of users that can join each nation?

For example, a small forum may only have 30 active people playing. As we all know, everyone wants to be the best so everyone will look at the nation list & simply join the top ranked nation.

So if you have 4 nations total:

Nation A has 22 people
Nation B has 4 people
Nation C has 2 people
Nation D has 2 people

what nation do you think will dominate most stats? What nation do you think the new people will join due to those stats?

So again, my suggestion would be to allow an admin set amount of people to be able to join each nation. This would be a great tool as for my forums genre I could create 30 nations with a limit of 5 per nation. This would really get people fighting & get new nations to rival each other.
I'm currently making additions to this mod on my forum. I had already thought of your idea but more like percentages. Where you set that after one(or more) nation(s) is 30% stronger in attack and defense it's impossible to join it.
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  #186  
Old 04 May 2009, 11:11
Megatr0n Megatr0n is offline
 
Join Date: Jul 2007
Originally Posted by Adromir View Post
Yeah, i just discovered it, but thanks for your answer. By the way it would be good, if zou could administrate the game without having to choose a nation first
I agree.

Jaxel, you also need to be aware of the following have not been phrased:

- The messages which, confirm you have changed/updated in the settings (the text in blue)
- The PM message that users recieve
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  #187  
Old 04 May 2009, 13:23
ghostiya ghostiya is offline
 
Join Date: Jun 2008
just instaled this was wondering how do i give people admin and allow people to play. can some1 give me a screenshot of were i go to do it.
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  #188  
Old 04 May 2009, 16:36
Sugoi na Sugoi na is offline
 
Join Date: Feb 2009
Real name: Ace
Originally Posted by Collussus View Post
I'm currently making additions to this mod on my forum. I had already thought of your idea but more like percentages. Where you set that after one(or more) nation(s) is 30% stronger in attack and defense it's impossible to join it.
That would actually be much better then my original idea. I hope you are willing to release it as an addon =)

Good work!
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  #189  
Old 04 May 2009, 18:10
Jaxel Jaxel is offline
 
Join Date: Sep 2005
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.
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  #190  
Old 04 May 2009, 18:28
rknight111 rknight111 is offline
 
Join Date: Oct 2006
Is it normal for the Invest work force to recuit troops function to get bigger as you get more available troops, I started getting 2 troops and now that Im at 2000 troops Im getting 20 per time?
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  #191  
Old 04 May 2009, 18:32
Sugoi na Sugoi na is offline
 
Join Date: Feb 2009
Real name: Ace
Originally Posted by rknight111 View Post
Is it normal for the Invest work force to recuit troops function to get bigger as you get more available troops, I started getting 2 troops and now that Im at 2000 troops Im getting 20 per time?
The larger your workforce the more members you get. Same goes for your gold. I use to only get 30 or so gold but now i am up to 193 per turn.

So long story short, yes.

What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.
ehhh... This is the EXACT reason why my members quit the old army system. They hate the fact that everyone can attack everyone (unless in that clan/village).

Is their anyway this can be an option instead? I personally love the way the nations are set up & would love nothing more than to see it expanded upon.
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  #192  
Old 04 May 2009, 18:35
DobieGillis© DobieGillis© is offline
 
Join Date: Feb 2009
Originally Posted by Jaxel View Post
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.
sweet! Can't wait!
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  #193  
Old 04 May 2009, 18:36
rknight111 rknight111 is offline
 
Join Date: Oct 2006
Originally Posted by Jaxel View Post
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.
You can change races? Then if your in a race and discuss information in the discussion forum, then leave that race and go to another you can give that information away. We discuss privilaged information in there that is amongst that race only. And will this affect the current game? I have about 50 players currently and so far there pretty even and that is not planned at all. If a group is to full it shoud steer you to another that needs more players.
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  #194  
Old 04 May 2009, 19:04
Adromir Adromir is offline
 
Join Date: Feb 2006
I would love more ressources and things to build to say implement a little economy system.
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  #195  
Old 04 May 2009, 19:23
rknight111 rknight111 is offline
 
Join Date: Oct 2006
I have a question on the Attack Cap, I have people that cannot attack and there close to each other. It says "Attacks will be cancelled if this defender is this percent smaller" I set mine on 70 and no one could attack and people were complaining that they lost spies to go spy and then they couldn't attack. Should it be at 30. What are people setting them at.
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