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  #61  
Old 19 Aug 2004, 14:28
Deimos Deimos is offline
 
Join Date: Oct 2002
No problemo, you've done a great job

Btw, regarding the itemtype thing, I went into the ACP area and went to Edit Item types and they're all under "Generic"
I went to the Edit Items and manually set each one to weapons, armor or accessories
oh wait, nm i see where i have to change something :P
  #62  
Old 19 Aug 2004, 14:31
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Yeah dam I didnt mean Item Type I meant alter the Category and then choose Battle Type
  #63  
Old 19 Aug 2004, 14:32
Deimos Deimos is offline
 
Join Date: Oct 2002
Heh, no problem
Gonna go test it now
  #64  
Old 19 Aug 2004, 14:38
Deimos Deimos is offline
 
Join Date: Oct 2002
Seems to be working aok, cept ......
I've got a bloodsword, I struck at someone and did 4 damage, he has no armour or weapons
The same guy punches me and does 5 hit points, lol
I'm guessing it's tied to the race, class or stats?
  #65  
Old 19 Aug 2004, 14:42
deathemperor's Avatar
deathemperor deathemperor is offline
 
Join Date: Jul 2003
Real name: Lucius Hunk
hope the battle.php fix works since I got that problem too.

an uncached template has been found in battle.php, you should install Erwin hack for Micro status and fix it, I forgot the template name since again I'm away from my PC.

the navigation system seems to be hard for users to surfing, you should remake it, and the items you should let users by many items to their inventory (can be limited in ACP) so that they can buy many items and equip any they like and even they can gift.
  #66  
Old 19 Aug 2004, 14:44
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Originally Posted by Deimos
Seems to be working aok, cept ......
I've got a bloodsword, I struck at someone and did 4 damage, he has no armour or weapons
The same guy punches me and does 5 hit points, lol
I'm guessing it's tied to the race, class or stats?
And the Buff of the weapon
Buff = The amount of Attack being added to the regular attack (RegAtk = race + class' Atk)
Whereas fists does damage calculated based on the level of the dude you punch.

Can anyone else confirm the battle/everything else working correctly?
I wanna bring this out as build2, but only if its error free
  #67  
Old 19 Aug 2004, 14:59
Deimos Deimos is offline
 
Join Date: Oct 2002
Good job man, it's a great hack
Do we have to manually add spells?
  #68  
Old 19 Aug 2004, 15:12
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Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Yes, you have to manually add and choose the type of spell (heal/attack)
Jus remember to create the category and set correct battle type


@death: Remake the navigation sys? I dont understand what you mean. With the navbars its as easy as its gonna get.
You can create as many categories as you want users to be able to equip items.
Working on the cached templates now.


Well if battles are working after Im done with this I will release build2
  #69  
Old 19 Aug 2004, 15:19
DeMiNe0 DeMiNe0 is offline
 
Join Date: Jun 2004
This is a great hack. From what i understand from the first post, this is a conversion of bitsys's RPG integration hack with alot of code cleanup and a few more features?
If so, then I would love to help you out with this project. Under my old name; VeoMorphine, i helped bitsys out alot with the old hack, and i even made the rpgcp.

Its a shame that i wont have the time in the next few days to install this hack, but once i do get the time, i will start looking over your code and shooting ideas at ya.

Good job and keep up the great work. I'll keep you informed if i run into any problems.
  #70  
Old 19 Aug 2004, 15:33
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Great this sounds cool
After all Im adding more new ++++ to it and between that, these errors and school (translation: mom being a beeatch ) theres not much time left.
Do ya have MSN? Easier to chat there and specially about new stuff that I wanna surprise people with


On a side note, I cleaned up the battle.php and everything, so I release build2 now.
This is a cumulative fix with all the errors reported fixed, and seems to be error free.
  #71  
Old 19 Aug 2004, 15:36
Deimos Deimos is offline
 
Join Date: Oct 2002
I don't see the zip :P
hehe

---

Got it
Is there anything new I should change since our last communication?

Last edited by Deimos; 19 Aug 2004 at 15:45.
  #72  
Old 19 Aug 2004, 15:51
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
the rpg.php, battle.php and battlefight.php are updated in build2.


Since all the errors reported so far is fixed, I probs wont be releasing a new build unless theres new features added or new critical errors fixed.
This means that people might mod the files themselves for addons for their own board, and a reupload of files would then mean extra hassle.
Hence I will start creating a changelog that includes patches (as long as not too much or an unknown piece of coding are changed) for the files to fix the errors. This will be sent out with the "Send Update" for this hack ONLY, so if you dont click the install button, you'll hav tae monitor the thread and just overwrite the files

During the weekend I will start the conversion of the Monster Arena.
  #73  
Old 19 Aug 2004, 17:08
Deimos Deimos is offline
 
Join Date: Oct 2002
Slight problem...I think
If somoene's doing a battle and it's at "Determining" in the status box, when you click "view" it says invalid battle or password.
Or can't you view it until it starts?
  #74  
Old 19 Aug 2004, 17:24
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
That is correct. If theres no battle to view, you cannot view it
Note that it IS an error if this happens to one of the 2 users that actually wants to start a battle, is this the case?
Or is it a 3rd party trying to view?

I will code a small patch that gives a more descriptive error later
  #75  
Old 19 Aug 2004, 18:07
Deimos Deimos is offline
 
Join Date: Oct 2002
3rd party
I had a feeling it was that, so np
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