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RPG Integration Hack Details »
RPG Integration Hack
Mod Version: 3.5.1, by Revan (Member) Revan is offline
Developer Last Online: Jun 2014 I like it Show Printable Version Email this Page

This modification is in the archives.
vB Version: 3.5.4 Rating: (12 votes - 4.92 average) Installs: 213
Released: 24 Feb 2006 Last Update: 13 Aug 2006 Downloads: 1209
Not Supported DB Changes Uses Plugins Template Edits Additional Files  

RPG Integration Hack v3.5.1 Patch Level 2

RPG Integration Hack (RPG hack for short) v3.5.1 is the first step into the next generation of the classic hack compiled by Bitsys. For those that are unfamiliar with any of what I mentioned above, heres a quick rundown of what this hack is and does.
The RPG hack adds a whole new level of fun to a forum, by allowing uses to duke it out in a fierce battle. Use items to turn the tide of the battle, or use powerful spells to bring down an opponent. Or you can just rely on the good old sword to cut your enemy down to size!
Create or join a clan to amass an army and conquer the boards.
Patch yourself up after a hard battle.
Feeling lucky? Go bet on the lottery!

No RPG forum should be without. Administrator controls every single aspect of how the hack works, right down to every item and an user's level/stat gains.


Important Notices:
  1. You need an external Cash mod installed for this mod to function properly.
    • uCash/uShop or vBPlaza, either will do
    • The Cash mod need to use the `user` table
    • You need to configure a setting in the RPG Integration Hack - Cash Options after install/upgrade
Known Issues:
  1. Regular postbit doesn't contain RPG info
  2. RPG Manual is still outdated
These are all issues that will be addressed in upcoming versions.



Upgrading Users:
What's new in v3.5?
  • OOP coding for query efficiency
  • Revamped templates
  • New Battle formulas (Thanks to Decado)
  • Works with AJAX Quick Reply/Quick Edit
  • Reoccurring Lotteries
  • Improved Healing Center
  • Inventory feature for the ability to carry multiple items from same item category
  • RPG Info no longer changeable on the fly
  • And last, but not least: NO FILE EDITS!
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.


If you use this mod,

Click it!


If you wish to support me in the development of the hack,


Your donations are most appreciated

Download Now

Only licensed members can download files, Click Here for more information.

Show Your Support

  • To receive notifications regarding updates -> Click to Mark as Installed.
  • If you like this modification support the author by donating.
  • This modification may not be copied, reproduced or published elsewhere without author's permission.
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  #751  
Old 28 Jan 2009, 22:18
Vaupell's Avatar
Vaupell Vaupell is offline
 
Join Date: Apr 2008
Real name: Martin
Originally Posted by Bro_Joey_Gowdy View Post
*waits for the 3.8.0 release*
ohh will there be one ? would be so sweet.
Dont need the whole graphical fighting but the game and just
a "calculated" list fight




OMG just saw this
For support, please visit the RPG Integration Hack Support Forums
All support queries in this thread will be ignored by me.
But that forum dosent work... yay good job..
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Last edited by Vaupell; 30 Jan 2009 at 11:08.
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  #752  
Old 07 Feb 2009, 06:09
shadowevil shadowevil is offline
 
Join Date: Apr 2006
Hi Revan,

Can you Upgrade v4 with 3.8.0 ??
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  #753  
Old 07 Feb 2009, 13:28
Vaupell's Avatar
Vaupell Vaupell is offline
 
Join Date: Apr 2008
Real name: Martin
edit : nevermind
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  #754  
Old 08 Feb 2009, 18:29
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Wow this thread is still going... I guess I should make some form of announcement...

There's good news, and there's bad news.
The bad news is that it's not going to be freely available here, due to the sheer amount of time I've put in it.

The good news is that I am working on v4, and it is shaping up to be awesome. Not necessarily with features alone, but because it's module based. What it means is that if you want only, say, support for Guilds, and you don't care about Battles or Items or any such things, you can get only those two features.
You're not paying a huge premium for features you don't want, and you're not bogging your forum down with queries for features you don't want.


Since I'm barely done with the Core (which is nothing beyond character creation), and even that's not fully ready for all the modules I'll be writing for it over time, I don't have any time frame or pricing (not that I would be allowed to mention the latter even if ). All I can say is, it's going to be quite reasonable, and you will be able to pick up every single module without feeling like you just bought something that should be delivered to you via a Concorde with fox skin seats and a parade of dancing girls.


v4 is also going to be easier to install, and I've scrapped the installer used in v3 in favour of vBulletin's own product installer system.
Thus far, nothing is requiring template changes either.
Additionally, it's not going to require an external money modification to work (but I'll probably add support for it at some point in the future), so none of the configuration hassle that's apparent in this thread.


You can check the progress on the RPG via the site I have listed as my Home Page. Just keep in mind:
Please don't join there just to PM me asking for details or updates or anything. When there's updates available, a post will be made in the RPG forum on that site.
Oh, and don't join there to tell me I suck for "selling out" either; I have the banhammer and I'm not afraid to use it =P
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  #755  
Old 09 Feb 2009, 00:23
ArchangelX ArchangelX is offline
 
Join Date: Feb 2006
Real name: Michael Kitchens
Revan,

I have to say THANK YOU for coming back and letting us know that something is being worked on. Recently, our current verson of your hack has had to be disabled due to it messing with our 3.5 vB showthread.php...and it's one of the most popular features of our board.

If there's any way you can keep it so that it works with the 3.5+ series I would sincerely appreciate it. I'm not sure if that's doable, but there are alot of us still using the older versions.

Still, and regardless, I can only wish you the best...you have truly made an exceptional mod, and I know tons of us are happy to hear this announcement. Good luck, and I'll definetly be paying attention. Mahalo!
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  #756  
Old 25 Feb 2009, 17:01
swiftor's Avatar
swiftor swiftor is offline
 
Join Date: Nov 2008
I hope there will be a way to migrate users experience points and perhaps automatically sell everyones equipment prior to an upgrade to 4. I will not mind paying for a robust RPG.
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  #757  
Old 01 Mar 2009, 19:40
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
I didn't have any immediate plans to provide an upgrade path from v3 to v4, since it's a vastly different mod where very little will actually seamlessly port.

However, I might look into creating some form of importer - though it's going to be filled with a fair amount of default values, I reckon.
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  #758  
Old 02 Mar 2009, 20:21
spiegelj's Avatar
spiegelj spiegelj is offline
 
Join Date: Jul 2008
i am currently running this on vbulletin 3.8.1 without problems
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  #759  
Old 04 Mar 2009, 15:09
swiftor's Avatar
swiftor swiftor is offline
 
Join Date: Nov 2008
An importer with many default values or even just a way to initially distribute base exp. based on post count would be fantastic. I just don't want everyone who worked on their existing RPG characters to feel like they've just been wiped.

I'm very much looking forward to the new product!

Originally Posted by Revan View Post
I didn't have any immediate plans to provide an upgrade path from v3 to v4, since it's a vastly different mod where very little will actually seamlessly port.

However, I might look into creating some form of importer - though it's going to be filled with a fair amount of default values, I reckon.
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  #760  
Old 06 Mar 2009, 06:53
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Originally Posted by swiftor View Post
An importer with many default values or even just a way to initially distribute base exp. based on post count would be fantastic.
A "Rebuild EXP" feature for re-calculating all users' RPG levels based on their current post count was always going to be included in the new Maintenance area.

Originally Posted by swiftor View Post
I just don't want everyone who worked on their existing RPG characters to feel like they've just been wiped.
What I meant was, equipment. Not only does that depend on having the Items plugin installed, but I'm relatively certain that that will be different enough from v3's equipment system (even if we discount the fact that the Stats system - meaning how Defence and such stats are calculated - is 100% different) so that writing an accurate importer is going to be difficult.
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  #761  
Old 09 Mar 2009, 18:33
swiftor's Avatar
swiftor swiftor is offline
 
Join Date: Nov 2008
Understood. Might there be a way to force everyone to sell their equipment prior to switching to the new version? If not, I will ask folks to just start selling their equipment a week prior to the switch over.

Thanks for the replies, I'm very much looking forward to the add-ons!
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  #762  
Old 10 Mar 2009, 08:07
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.

I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD
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  #763  
Old 15 Mar 2009, 06:56
korny's Avatar
korny korny is offline
 
Join Date: Jan 2004
Real name: Bryan
Originally Posted by spiegelj View Post
i am currently running this on vbulletin 3.8.1 without problems
Which version are you running? This one?

And thanks Revan for starting back up on this. I look forward on seeing the new version.
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  #764  
Old 17 Mar 2009, 18:20
swiftor's Avatar
swiftor swiftor is offline
 
Join Date: Nov 2008
If that's much trouble to do, I'd say don't sweat it, I'll just send out a mass email to users letting them know to sell their goods by X date.

I'm really looking forward to v4!

Originally Posted by Revan View Post
The only way I can see would be for the importer to just calculate how much the equipment would be worth in the itemshop prior to removing them, and adding that amount to the users' gold amounts respectively.

I'll probably end up contacting you when it's time to write the importer, since you're the one with the most interest in it and also having the most extensive v3 setup I know of XD
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  #765  
Old 22 Mar 2009, 17:05
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Real name: Fillip
Small update just to keep you guys in the loop:
I haven't been able to do much work on actual features for v4 this week, due to some heavy restructuring work being needed on my forum.

What I spend my spare 10 minutes doing, however, is adding small "smarties" to the Guilds plugin.
For instance:
You'll be unable to delete, change the guild rank and change the guild affiliation of a character that's a Guild Master. If you could, then you end up with a guild without a Guild Master until you manually gave another character the Guild Master rank.
Which could potentially be never.

Another example:
When you change the Guild Master via the Edit Guild functionality (you'll also be able to do it via a Guild Members page, to mass-change guild ranks), the GM you're demoting will be automatically assigned the second highest rank (of course, this is guesswork, but it's better than nowt) in the guild.
If you wanted to demote the GM completely, you'd be better off doing it via the Guild Members page, as there you'll be able to select from a dropdown of all available Guild Ranks, as well as "Unguilded".


Small things like that. Such things that aren't strictly needed, but just gives off a feeling of higher quality IMO.
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