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[DBTech] Forumon RPG v1 (vB4) [AJAX] Details »
[DBTech] Forumon RPG v1 (vB4) [AJAX]
Mod Version: 1.0.11pl1, by DragonByte Tech (Coder) DragonByte Tech is offline
Developer Last Online: Sep 2019 I like it Show Printable Version Email this Page

vB Version: 4.x.x Rating: (4 votes - 4.75 average) Installs: 49
Released: 30 Oct 2010 Last Update: 17 Aug 2017 Downloads: 450
Supported DB Changes Uses Plugins Additional Files Translations  

Forumon RPG: What is it?

DragonByte Technologies is proud to present Forumon v1.0.0, the most professional, innovative and feature-rich forum RPG mod to date.

Forumon RPG aims to bring your board alive with a fully featured RPG mod that'll let you stage monster fights against a powerful and cunning AI.

Why Forumon RPG?
The modification has the most advanced battle system seen in a mod of this kind to date, and it provides a great incentive for people to return to your board.
AJAX-powered battles means non-stop action as your members fight for the lives of their pet monsters.

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If you like this mod please hit the button to the right ---->

Please remember to click the, button to the right if you installed the mod ---->

What does 'Marking As Installed' do ?

* It helps you to stay on top of updates - members who have installed modifications will be notified by us whenever new updates are available.

*
For security issues - vbulletin.org will contact all members who have installed a modification whenever a security issue is brought to their attention.

* Marking a modification as installed also helps us know how many people are using our work, giving us extra incentive to provide more features and new modifications.

We appreciate the support!
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Differences between Pro and Lite

Priority support & Product Demos available at: http://www.dragonbyte-tech.com/forumon.php

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Lite Feature List:

Advanced Battle System: A battle system more advanced than any ever before seen on a forum RPG. Incorporating tactical elements such as movement distance and Action Points, as well as a vast array of different attacks, including ideal ranges, ineffective ranges and different Action Point costs, as well as Focus/Stamina costs and boosts from other stats.

Monster Breeding: A breeding system which allows players to choose their own monsters, from feet up to head, including a choice of any hex colour for each part! Basic breeding allows players to safely create above average monsters.

Super Fine Control: Fine tune the EXP players get with our variety of user-friendly options which do not sacrifice depth. Create many areas for players to do battle in, and create the exact monsters you wish them to face.

Gotta Catch em All: Players are able to capture monsters and use them in battle, or use them to breed super powerful combination monsters!

Items: Provide your monsters with a boost to their stats with usable items that can be dropped from enemy monsters.


Extra Pro Features:
Special Monster Breeding: Use special breeding to create potentially incredible specimens, but resulting in the death of both parents!

Unlimited Possibilities: A monster combination system so in depth that with the addon pack installed it gives over HALF A GOOGOL of potential combinations & colours.

Configurable Monster Roster Size: Control just how many monsters a player can have in their roster via the settings.

Mass Add Enemies: Allows you to quickly create a large number of enemies to spawn in a certain area of your choosing.

Import / Export Data: Created an awesome game you want to give to a friend, or sell for money? With the Import / Export feature, sharing your game is easier than ever.

Complete Feature List
  • Front-End
    • General
      • Dynamic context menu offering you menu choices
      • List of your monster stables
    • Profile
      • List of monsters
      • Choose active monster
      • Choose your starter monster
      • Breed your monsters
        • Requires 2 monsters you're not using as your active monster
        • Create new, more powerful monsters from breeding
    • Healer
      • Heals your monster stables to full health
    • World Map
      • Modern map point selection or list-based view
      • Choose an area to visit
      • Areas
        • Hunt for enemies
          • Modern AJAX-based battle system
          • Detailed information about all your available battle actions
          • Grid-based combat
          • Combat log
          • Advanced AI
  • AdminCP
    • General
      • Separated from vBulletin AdminCP in order to facilitate non-admins as RPG Game Masters.
      • Fully permission based
    • Main Settings
      • Control all settings
      • Repair Cache
    • Users
      • Search for, edit and delete player's monsters
    • Difficulty Settings
      • Create, edit and delete various types of difficulty settings to fine-tune the EXP rewards from enemy monsters.
    • Moves
      • Create, edit and delete various moves, each with fine-tuned cost and damage done.
    • Species
      • Create, edit and delete various species of monsters, allowing great control over their development.
    • Items
      • Create, edit and delete various items, and add them to monsters' loot tables.
    • Enemies
      • Create, edit and delete various enemy monsters, and place them in your created areas.
    • Starter Monsters
      • Create, edit and delete specific monsters that your members can choose from at the start of their journey in Forumon RPG.
    • Map Legends
      • Create, edit and delete map legend icons that'll be displayed on the World Map.
    • Areas
      • Create, edit and delete various areas where you can put monsters that players can hunt for.

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This mod displays a copyright notification in the footer of pages generated by this mod which includes:
  • 1 Link to DragonByte Technologies homepage
  • 1 Link to Product Description page of this modification

Download Now

Only licensed members can download files, Click Here for more information.

Supporters / CoAuthors

Screenshots

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Name:	forumonbattle.png
Views:	2413
Size:	72.7 KB
ID:	123240   Click image for larger version

Name:	forumonhome.png
Views:	1461
Size:	66.8 KB
ID:	123241   Click image for larger version

Name:	forumonworldmap.png
Views:	1502
Size:	726.0 KB
ID:	123242  

Show Your Support

  • To receive notifications regarding updates -> Click to Mark as Installed.
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  • This modification may not be copied, reproduced or published elsewhere without author's permission.
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  #16  
Old 01 Nov 2010, 06:07
DAMINK DAMINK is offline
 
Join Date: Jun 2010
I cant seem to add species. Everything else seems to work however the species fails after saying it was successful.
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  #17  
Old 01 Nov 2010, 06:15
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Originally Posted by DAMINK View Post
I cant seem to add species. Everything else seems to work however the species fails after saying it was successful.
I've identified the problem that's causing that, there will be a hotfix over the next day or so.

For now, you can work around it by clicking Repair Cache in the top-most menu block and it will show you the species you have added.

Once you've done that, editing the species you've created will also cause any new "invisible species" to show up.

Sorry for the inconvenience


Fillip
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  #18  
Old 01 Nov 2010, 06:52
DAMINK DAMINK is offline
 
Join Date: Jun 2010
Yea i worked that out actually.
Now i can do everything. But when i do add species and repair Cache and try access game page i get a white page only?

*edit

Also there is this error when trying to edit admin notes...


Block Disabled:      (Update License Status)  
Suspended or Unlicensed Members Cannot View Code.

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  #19  
Old 02 Nov 2010, 04:01
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Hotfixes:

* Breeding will now work correctly
* Adding a new species will now also show the newly added species in the Manage Species interface.
* Adding a new enemy directly to an area will no longer produce an error message.
* Minor changes to accomodate vBulletin 3 version
* Admin Notes can now be edited as intended

Re-download, re-upload and re-import the product XML file.


Fillip
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  #20  
Old 02 Nov 2010, 08:30
DAMINK DAMINK is offline
 
Join Date: Jun 2010
I will be persisting with this mod.
I love the direction its going in.
Thanks DragonByte Tech.
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  #21  
Old 02 Nov 2010, 13:30
Blooded Blooded is offline
 
Join Date: Feb 2010
Tagged for now.Thanks a lot btw
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  #22  
Old 07 Nov 2010, 00:36
Hall of Famer Hall of Famer is offline
 
Join Date: Apr 2009
umm dude can you possibly add elements system such as fire/ice/thunder?
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  #23  
Old 07 Nov 2010, 00:57
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DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Originally Posted by Hall of Famer View Post
umm dude can you possibly add elements system such as fire/ice/thunder?
There are plans for a very detailed elements system in a future version, however it is likely to be a pro feature.

Iain
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  #24  
Old 10 Nov 2010, 11:06
wampforum wampforum is offline
 
Join Date: Oct 2009
are there only 2 monsters you can use parts from? I can only find dragon and golem!! same with items only found one, should there be more?
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  #25  
Old 11 Nov 2010, 11:38
Hall of Famer Hall of Famer is offline
 
Join Date: Apr 2009
Originally Posted by DragonByte Tech View Post
There are plans for a very detailed elements system in a future version, however it is likely to be a pro feature.

Iain
Sounds cool to me, if you include an evolution system then I'd sure be considering buying it at a comfortable price.
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  #26  
Old 11 Nov 2010, 15:36
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Originally Posted by wampforum View Post
are there only 2 monsters you can use parts from? I can only find dragon and golem!! same with items only found one, should there be more?
Only 3 with the lite version (2 starters and one combo) Pro version has 4 starters & 6 combos, and there is an optional addon pack available which adds anothe 4 starters and 6 combos.


Originally Posted by Hall of Famer View Post
Sounds cool to me, if you include an evolution system then I'd sure be considering buying it at a comfortable price.
There is already an evolution system of sorts in place. Every combination of 2 different monsters, when bred, have a chance of created an evolved (combo) monster, which is a all new body and uses parts from either parents and can result in some pretty awesome creations =).

We felt the breeding system was the best way to implement evolutions, since otherwise evolutions would be weak compared with newly bred monsters =)

Iain
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  #27  
Old 12 Nov 2010, 04:13
FallenMemory FallenMemory is offline
 
Join Date: Sep 2010
This is an amazing mod that you should be really proud of. :3 But I have a quick question, can we change the images (the world map and the other images?)
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  #28  
Old 12 Nov 2010, 08:41
Hall of Famer Hall of Famer is offline
 
Join Date: Apr 2009
Originally Posted by DragonByte Tech View Post
There is already an evolution system of sorts in place. Every combination of 2 different monsters, when bred, have a chance of created an evolved (combo) monster, which is a all new body and uses parts from either parents and can result in some pretty awesome creations =).

We felt the breeding system was the best way to implement evolutions, since otherwise evolutions would be weak compared with newly bred monsters =)

Iain
Well I was talking about enhanced evolution system such as evolution through items, trade, learning certain moves etc.
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  #29  
Old 12 Nov 2010, 15:04
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Originally Posted by FallenMemory View Post
This is an amazing mod that you should be really proud of. :3 But I have a quick question, can we change the images (the world map and the other images?)
Changing World Map / battleground images is fine, but changing the monster images is strongly not recommended due to the fact that they have been specifically crafted to fit together - it's a daunting task, but if you feel your graphics designer is up for it then by all means


Fillip
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  #30  
Old 13 Nov 2010, 00:52
lordtopcat lordtopcat is offline
 
Join Date: Oct 2004
Real name: Jamie Sutton
The best RPG system for any forum software to date was ADR for phpBB. That system was so advanced it was awesome.

From the looks of things, this could be the next best thing. I'll be keeping a close eye on it Especially when quests and NPC's come into the mix.
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