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MMO Recruitment (EQ, EQ2, LotR, Vanguard, WoW, Matrix Online, SWG, FFO)
![]() Developer Last Online: Apr 2013 ![]() ![]() ![]() This modification is in the archives.
vBadvanced MMO Recruitment Modules Supporting :
Age of Conan, Everquest, Everquest2, Lord of the Rings Online, Vanguard and World of Warcraft, Star Wars Galaxy, Matrix Online, Final Fantasy Online You should remove the current product and import the new file (not overwrite) for best results. Some installs require the update template to have $PHP_SELF, some it breaks on. If you get a double URL when updating then remove $PHP_SELF/ from adv_portal_(game)_recruit_updater Added Age Of Conan Support. Removed the requirement for numbers in the update fields for some games (LOTR and AOC). I will remove the rest shortly, its a lot of template edits and im out of time for this weekend. (you can put html in the boxes now font colors etc) Also added beta multigame support. For this to work you choose the game you want per VBA page as the module so instead of init_recruit.php it would be eq_recruit.php, lotr_recruit.php. You then need to go to the admin CP and switch to each game you want to use and populate the initial data for it. The update form works much the same. Put it on a page as per directions below, use the admincp option to switch between games you want to update. I will be working on multi support more. This is just a beta. If you changed any of your templates you will need to revert them after the product import! This is a VBAdvanced add on for the portal home page.. It will display a list of classes you are recruiting for your selected game, it also provides (a now templated) form to update the status, permissions for the form are controlled via group id's (primary group id) in the admin panel. The zip file has a complete set of instructions for installing and removing the mod. PLEASE CLICK INSTALL FOR SUPPORT (unless you like cannot install it and need that kind of support).. Installing the product: Download recruit.zip from the link provided below.Copy the contents of the upload folder to your forum root, take care not to overwrite directories, but to copy files into them. Import mmoRecruit.xml from the Product Manager Interface. Open the settings menu, select your game and submit the form. Once the game is selected choose the last option to import the initial database. Create the Display vBa CMPS Module: Add a new module from your vBa CMPS menu, select PHP file as the module type. Set Module Title to Recruitment or Recruiting or whatever you would like the heading to say. Select init_recruit.php as the file to include. Leave Initialize BB Code Parser, Initialize Forum Permissions, Initialize Moderator Cache, Initialize Ignored Users and Clean File Output to no Chose Use Module Wrapper Template: Yes (this is important, you will break the page with out it)!! You can set a link for the heading of the module, to point to your recruiting post by filling in Module Link. Make sure all usergroups are selected and save the form. You can now add this as a module to any vBa CMPS page. You will now see the display box on the page you place it on, with each class set to 1. If you do not, go back and check the instructions. Create the Update vBa CMPS Module: Add a new module from your vBa CMPS menu, select PHP file as the module type. Set Module Title to mmoUpdateRecruit. Select update_recruitment.php as the file to include. Leave Initialize BB Code Parser, Initialize Forum Permissions, Initialize Moderator Cache, Initialize Ignored Users and Clean File Output to no Chose Use Module Wrapper Template: Yes (this is important, you will break the page with out it)!! Set Collapse by default to your preference.. You can now add this as a module to any vBa CMPS page. Optional (Add AJAX Support to the updater form): Inside the header OR headerinclude template (where ever your <head> </head> tags exist) Put: <script type="text/javascript" src="http://www.mydomain.com/forum/clientscript/mmoRecruit.js"></script> The AJAX has been tested on Firefox and IE7, if the requestor code fails the form will just submit normally. Troubleshooting: If the product import fails you can still do it by hand. The templates are in forum_templates directory, the name of the file is the template name that needs to be used. Creating the SQL Tables by hand.
You may need to add the table prefix.
Again you may need to include the table prefix UPDATED: **Beta MultiGame Support **Added Age Of Conan Support **Updated XML typos. pft.. **Added Matrix online, FFO and SWG **In some cases the game would not be set when updating the table, this should not happen anymore. **Now supports Lord of the Rings Online. **Update form can now be set to collapse by default and it will actually stay that way! **Added (optional)AJAX POST support to the update form. **Fixed bad XML in product file. **All modules now use vBa CMPS Shell Module Templates **Added Everquest Live Download Now Only licensed members can download files, Click Here for more information. Supporters / CoAuthors Screenshots Show Your Support
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Mod | Developer | Type | Replies | Last Post |
Add-On Releases Online Gaming Recruitment Application System | Gooner | vBulletin 3.6 Add-ons | 86 | 25 Jun 2010 19:22 |
Miscellaneous Hacks Vanguard Guild Roster Integration Hack | Gandiel | vBulletin 3.6 Add-ons | 33 | 20 Dec 2007 18:15 |
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#2
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I will download it right now and see how it works. Thank you
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#3
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that' a pretty good idea. I wish I could get into the pay to play games though. WoW and them havee a great following. It must be pretty good.
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#4
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Originally Posted by SMO
I actually wrote this to be pretty modular, adding a new game would be pretty easy. I originally did the Warcraft one, then got requests for others. I figured id save myself some time and make it easy to extend. ![]()
so if anyone has a game request, and is willing to provide basic info, i will add it.
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EQ2 Raid Progression | Darkportals-World of Warcraft - My mods - EQ2 Postbit | MMO Recruitment Module No members have liked this post.
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#5
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can u do one for lord of the rings online too?
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#6
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sure thing, get me a class list and possibly icons for each class (the small ones included in my picture)..
you willing to test it if i do ?
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EQ2 Raid Progression | Darkportals-World of Warcraft - My mods - EQ2 Postbit | MMO Recruitment Module No members have liked this post.
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#7
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Awsome Mod, Installed!
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#8
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there ya go, added lord of the rings online, used data and images from here
http://www.lotro.com/index.php?page_id=73&siid=3 let me know how it works out please.
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EQ2 Raid Progression | Darkportals-World of Warcraft - My mods - EQ2 Postbit | MMO Recruitment Module No members have liked this post.
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#9
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Can you run this be run on its own page without vba?
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#10
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Probably not right out of the box. A few files would have to be edited to include some core vbulletin files (global.php for one). The whole system does use templates to build its display, so you could do it since nothing in there is vBa specific.
If you went through the game files you wanted to display and put something like
You would probably get pretty close to it working.
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EQ2 Raid Progression | Darkportals-World of Warcraft - My mods - EQ2 Postbit | MMO Recruitment Module No members have liked this post.
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#11
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I had to set "Chose Use Module Wrapper Template: Yes (this is important, you will break the page with out it)!!"
To no on both of the modules to get them to appear correctly. No members have liked this post.
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#12
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Originally Posted by FRDS
You sure you have the most recent revision ? Without using teh template wrapper for the updater form it "should" break the page since there is no < table > begin and end tags (its handled by the wrapper).![]()
One thing to remember with templates, if you modify one, and then reimport (overwriting) the product, you will have to revert your templates. As far as I know, there is no way for a product to overwrite a customized template.
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EQ2 Raid Progression | Darkportals-World of Warcraft - My mods - EQ2 Postbit | MMO Recruitment Module No members have liked this post.
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#13
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Turnip - Very interesting hack. Going through the install right now. My only question at this point is regarding all the hidden .svn folders. Are they for anything? There is one in each of the upload folders. Thanks.
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#14
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Originally Posted by Sarcoth
Sure that is apart of revision control (Subversion). That is just an easy way for me (or you, if you are proficient with the application) to update to the newest code revision. ![]()
If this is all greek to you, then ignore them. they cause no harm. They do not need to be copied into any of the directories.. Sorry for the confusion
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EQ2 Raid Progression | Darkportals-World of Warcraft - My mods - EQ2 Postbit | MMO Recruitment Module No members have liked this post.
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#15
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Understood.
Sadly, I won't be able to get this hack to work at this time. I'll have to bug my host to update their PHP version.
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